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Tarfumes.com - Mega Man Battle Network 5 Team Protoman

Mega Man Battle Network 5 Team Protoman
List Price: $19.99
Our Price: $8.95
Your Save: $ 11.04 ( 55% )
Availability: N/A
Manufacturer: Capcom
Average Customer Rating: Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5

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Binding: Video Game
Brand: Capcom
EAN: 0013388280261
ESRB Age Rating: Everyone
Feature: Acquire and use up to six distinct Navi allies to survive this new adventure
Is Autographed: 0
Is Memorabilia: 0
Label: Capcom
Manufacturer: Capcom
Model: 28026
Number Of Items: 1
Platform: Game Boy Advance
Publisher: Capcom
Release Date: 2006-08-07
Studio: Capcom

Features
Acquire and use up to six distinct Navi allies to survive this new adventure
Work as a team with specialized cohorts from previous installments of the series
Plug into flashbacks of stored digital data and images to uncover information
Master the Soul Unison system that allows Mega Man to transform and use these powers during battle
Chaos Union system allows players to control the power of the darkness by uniting with a Dark Chip

Accessories
Electronic Gaming Monthly
Play
Tips & Tricks Magazine
Rock N' Fold Chair

Related Items

Editorial Reviews:

Mega Man Battle Network 5: Team Protoman brings back more handheld cyber battle. Emancipatethe Internet once and for all, from the cyber-menaces that await Mega Man and Lan. A month has passed since the Dark Chip Syndicate was beaten -- but a new danger calling itself "Nebula" has risen. Team up with other cyber heroes to liberate the Nebula-controlled areas of the internet and stop this malevolent organization. Features a sister game, Mega Man Battle Network 5: Team Colonel, with different enemies, characters, souls and battle chips. Separate storylines in each game, with enemies unique to each title


Spotlight customer reviews:

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: WAY BETTER THAN THE FARCE NUMBER FOUR!
Comment: This is what should have been the sequel instead of the crappy farce Battle Network Four. The graphics are way better, the story is way better, the end is more satisfying, and the best part is that you don't have to restart to get everything like in the stupid part four. If you hated part four or did not think it was that good, you will be pleasantly surprised by this great game.

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: Whats Wrong with Capcom?
Comment: Fifth instalment of the long and entertainment Megaman Battle Network series. Is the game good or bad and frustrating? Lets see...

Graphics: Don't expect any changes here. The only changes Capcom made was a different design of the net (a maze in short words) and like 6 different places to go in the Real World, they are not special or beautiful to look at. The sprites are the same like in Megaman Battle Network 4, they are smaller and look better.

Gameplay: Here is the new thing about this game. You don't play only as Megaman, you get to play with differents Navis but only on liberation missions so is the same thing. You get to play with: Gyroman (an annoying helicopter navi), Searchman (Meh...), Magnemant (from Battle Network 2), Medi (An useless navi...), Protoman (yay...) and Napalman (A secret navi from Battle Network 2). As I stated above you only use them in the liberated missions. Meaning that their use is limited to the player. Im glad Capcom implemented that cause its always fun to upgrade Megaman and battle with him. New in this game is the so called "Liberation/Liberate Missions" where you get to battle a "Darkloid" from the evil syndicate Nebula, in these missions you will play as different navis, every one of them has their unique ability and that adds variety to the gameplay. When you start a liberate mission the game changes from a normal RPG wandering game to a (lets call it) FF Tactics. In those missions you will have to liberate or clear any poisoned panel in your way to get to the darkloid. HOWEVER, when you start fight you will have to kill a virus between 3 turns! That means if you fail killing it. You wont clear the panel and loose a turn. (CHEAP, Capcom, CHEAP).

There are also DARKHOLES that you need to clear because these holes protects the darkloid and you cannot get by and fight the darkloid if you don't destroy these holes. Each hole has a Mini-Boss, when the Darkloid?s turn arrives, he will either attack you or will have these Mini-Boss to attack you if you are near them.

As you progress you will be required to find KEYS and it makes the game cheaper, because you actually don't know where they are. (Here is where the other navis are useful). There a three types of panel.

Poisoned Panel: A normal battle will occur if you attempt to liberate it.

Item Panel: A normal battle will occur if you attempt to liberate it. But after the battle you will receive an item of any kind: Chip, order points, health, invisible.

Random Item Panel: These are yellow and it had a ? on it. No battle in this one. But a screen will flash and you will have to press the A button and see which item you get. Is all about luck and timing.

Another thing that I want to make clear in these missions is that, if you attempt to liberate a panel and your navi is standing between two panel (you liberate the front panel) a battle will follow and virus will appear from both sides! (When I heard about this I thought it was cool) but is NOT! The enemies are harder, sometimes there is cracked panel and DOMINERDS which makes it a frustration! This is the main "Juice" about this game and its cheap.

But besides these missions everything else is normal. Some cheap viruses battles (Ahem, Cloudman) and extremely easy bosses battles. The soul system is still a pain since is a 3 turn based system... and you don't want to get stuck with one soul in an entire battle (Ahem, last fight) without using chips.

Sound/Music: The music is still catchy but nothing special. The boss battle theme sucks, same with the busting virus them, I remember I went to this Chinese like town and the music blew me away, the net music sucks... same sound from the other instalments. The only BGM that caught my attention was the title music and the last battle. But nothing else.

Story: Not a big deal either. It sucks, I say capcom was on drugs while making the game... the translation from Japanese to English is NOT perfect. I remember seeing some issues with it. Lan?s dad gets kidnapped by (guess what?) Nebula! Boo-Hoo... your friends pets are stolen too... you join a team... sometimes you have to fight a member of the team before they "officially" join the team. You get to see lines such as "I did bad... ok I'm joining the TEAM!" and Lan is like "Ok!" Capcom, make something great at least or something convincing like in Battle Network 3... MEH!

Control: Same thing with previous instalment. Nothing has changed, except that you can turn megaman direction in the liberate missions with the L and R buttons. But nothing has really changed.

All in all if this is your first time in the battle network series, avoid this. Start with Battle Network 2. If you are a fan of the series, give it a good rental since this game is frustrating and I really mean it!


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Really Challenging game
Comment: It's a challinging game. It has past stuff like Shademan. You have to beat bosses in three turns per person.

Pros
-You get to be Protoman, Magnetman, Gryoman and megaman
-You can combine navi souls


Cons
-you can only be combined for 3 turns


Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Megaman 5 is fun, but when the game ends, well......
Comment: This game is for people who like temporary enjoyment, since the game is based off of a T.V show. Yes, it is fun to strategize, and "jack in" to the net, but after you defeat Nebula, there is nothing to do. Infact, after you beat Nebula Grey, you go back to where you were BEFORE you beat it- as if nothing ever happened, except for the little protoman (or colonial, if you have the other version) icon, when you go back to the start-up menu. There are extra liberations, but the game makes you do things, like get this many chips, or find this, and if you don't, you can't move on. The graphics are the only thing that boosts my rating, but since it is also for the DS, I expect that. And even with the graphics, your town has "empty endings". Like if you can't go further in the town, there's just a nothing spot at the end, and just a blue backround.
But this game is good, if you're in the Megaman spirit. But if you're not a Megaman fan, this is not worth getting.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: its ok
Comment: i got battle network 3 and 4, when i got this i beat it in a week.its fun until u beat the final boss unless u wanna seach around for all the chips i dont but u can start it over for fun my favorite game is battle network 3 white.
:-)


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